TX-0 Emulator

This is TX-0 Emulator. (What the TX-0? : Sorry, Japanese only. )

Please use a lower link, if you would like to only see a program of those days.

Some programs known as "the one of first video games in the world".

lightGunTst munchingSquares flexo tssDisplay Adapt1 TicTacToe MOUSE Qubic


If operation of TX-0 is enjoyed, return to all console display.

And open usage in another window.

lightGunTst

This is for testing a light pen. It is not fun.

If the belt of light is pushed with a light pen, light will appear in somewhere else of a screen.

(In this emulator, a mouse is used instead of a light pen. )

munchingSquares

It is one of the HAX, that means "display hacks".

Display hack is displaying some interesting things on a screen.

Although TicTacToe and MOUSE were also kinds of display ハック, HAX came to mean a program like a kaleidoscope soon.


In HAX, although a program is short, let what has interesting appearance be "a good thing."

This program is moving by 25 steps only, it can also change a display with a TAC switch.


A "mandelbrot set plot program" or "MEGADEMO" are the modern versions of HAX.

flexo

It seemed to be the program for testing a "flexotype". It is not fun.

"9" is not displayed? It is easy to process three characters at a time at TX-0.

(They are 36 characters in all because there is no 9)


A character code is not ASCII but 6bit flexocode. It was before establishment of ASCII those days.

Although printing speed is also emulated, only ten characters are printable at 1 second. It is fairly late.

tssDisplay

A binary number is inputted by TOGGLE SWITCH STORAGE (TSS), and an octal number is displayed on a screen.

The display of TX-0 does not have the function to draw a character.

In this program, the character is displayed as "a set of a point." The character is changed according to a user's operation.

Adapt1

Please press down the point of a display with a light pen and move it slowly as it is.

-- It is beautiful. It will try repeatedly.


However, while pressing down the light pen, a tape puncher continues destroying a paper tape.

It was the work of art which connected the vandalism of the paper streamer to the beautiful screen.

Tic-Tac-Toe

TX-0 is O. You are X.

The "point" in a place is pushed and operated with a light pen.


It is made as part of artificial intelligence research, and is very tough.

It is made to a draw. It cannot win.

Then, since it is not pleasant, X can be overwritten on O. It can win now.


After completing a game, please push the point on the right of YES or NO

MOUSE (Mouse in the Maze)

It is a result of artificial intelligence research with the masterpiece of display hack.

It is the one of first video game in the world.


The purpose is to make a mouse learn a maze.

It is necessary to set up a maze well.

There is energy in mouse, and if cheese is not eaten, it will stop.

There is a rule also in how to place cheese. It is difficult to make a good maze.


The rule and the operation method of a game are difficult. Description was written to another page(Sorry, Japanese only).

(MOUSE Instruction Document in 1959 (English))

Qubic

Play the game of Qubic, that is a three dimensional form of Tic-Tac-Toe with four squares on each side.

But a game is not necessarily made in TX-0. A game board is required separately and TX-0 only acts as a partner.

It is the artificial intelligence program made for the master's thesis in 1961. It is recorded that the machine won 80%.


Hereinafter, in the part which inputs a number, it is an octal number of two characters. After an input should push enter key.


First, please press the enter key. Then, it is asked for the number of the registered player. Since it is a first play, it puts in "00".

Next, TX-0 asked your rating. It is the skill level of a game. Please give as "40".

Now, player registration was completed.

Then, asked the first move is Player or Machine. It inputs by P or M.

Game start. As for the move of TX-0, a number is shown. Please input numerically in your move.


The grid of a game board is shown by the following number. Although arranged horizontally, it overlaps and becomes three dimensions.

(A click of a board will change a display. Please use for playing with TX-0. )

00010203
04050607
10111213
14151617
20212223
24252627
30313233
34353637
40414243
44454647
50515253
54555657
60616263
64656667
70717273
74757677


IR IR EXT C R T PAR IOS LP LP PETR
____ ______ ______ __ __ ____ ________
0 1 2 3 4 0 1 0 1 2 3
INDEX REGISTER
   ____ ______ ______ ______ ______
    4 5 6 7 8 9 10 11 12 13 14 15 16 17
MEMORY ADDRESS REGISTER
__ ______ ______ ______ ______ ______
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
PROGRAM COUNTER
__ ______ ______ ______ ______ ______
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
DISPLAY MODE



INSTRUCTION TYPE
STEP REPEAT CM SELECT
TYPE IN

LIVE REGISTER
______ ______ ______ ______ ______ ______
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
MEMORY BUFFER REGISTER
______ ______ ______ ______ ______ ______
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
ACCUMULATOR
______ ______ ______ ______ ______ ______
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
TBR
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
TAC
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
| | | | | | do write |walls | | 0,14-17 do over erase mouse | 0,13-17 do erase storage cheese

TOGGLE SWITCH STORAGE
CM 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 LR
00 :
01 :
02 :
03 :
04 :
05 :
06 :
07 :
10 :
11 :
12 :
13 :
14 :
15 :
16 :
17 :
CM 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 LR



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(ページ作成 2013-07-09)
(最終更新 2013-08-01)

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